New game additions started slowing to a crawl in the late 2000s, to the point now that only a few games have been added since 2011, and most of them seem to be done by an obsessive Nancy Drew fan. I'm real quick to get frustrated when I get stuck on a puzzle and having subtle hints to point me in the right direction without having the whole puzzle spoiled was pretty much perfect for me. My parents actually let me call the 1-900-STAR-WARS hint line once (at that god drat water tower) but I got stuck again later and found the Windows Version online. Then I bought Full Throttle and got stuck as hell. I think I was looking for strategies for Dune 2, the game that proved to me I was terrible at strategy games and should never play them. I'd love to see them go back to 2D with whatever the next game will be, if any.Īnybody else here use the Universal Hint System back in the day? I found it back in the early 90s as a shareware DOS program, before I even knew about Adventure Games. And they couldn't do that at all when they went 3D. Huge step forward from having to use shortcut keys or clicking Command then Whatever you wanted to interact with. EMI was a bit of a disappointment if I recall, both critically and commercially, and I suppose TTG went with 3D because they used their own engine which is/was designed for 3D games.Ĭurse added a lot of things that worked wonderfully too the interaction system was simple and concise, the inventory was very straightforward and the point & click system was really the only way one would imagine controlling Guybrush. Trying to continue that route instead of, lets say Curse (the strongest game, visually at least, in the series) seemed like an odd decision. shall we say disappointment by that point(not strictly due to the 3d, but it was a factor). Escape was the last MI title until Tales, and there had been a long history of. Thing is, there wasn't really an "ever since". There's just certain parts of the game where bad dialog and bad voice acting combine into something thats embarassing. I really enjoyed The Cat Lady but I'd be lying if I didn't say that some parts are really really cringeworthy. Someone else write a thing about the Chzo games! Highly recommended here's a post I made ages ago describing one of its early pivotal moments: It has a really consistent vision and goal, and deals with themes like depression and death in really honest ways, which I've never seen before in a game. The voice acting is spotty, but structurally it's really unique and it doesn't feel like any other adventure game out there. The Cat Lady is just excellent all-around. Downfall is a bit shakier, production-wise, and being a more traditional point and click game, it has its share of nonsensical puzzles, but it's one of the few games where I'll excuse it because it aids the surreal atmosphere. Both are available on Desura, and they are some of the scariest/most disturbing horror games ever made by my estimation. Harvester Games have released two titles: Downfall and The Cat Lady. Well, in the spirit of the month, how about we recommend some horror adventure games? This is what they're trying to incorporate into the rerelease now. They provided the source code for Pegasus Prime (the JMP1 remake) to some ScummVM developers, including the unreleased PSX version and a DVD version that had higher resolution FMV. Honestly because they chose to close on their own terms rather than be bought out by some conglomerate, the legal status of their library is a lot simpler and straightforward than others from that era. They do retain source code and other assets in storage and IP rights to their original stuff like Journeyman, which is how 2 and 3 ended up on GOG. They don't have an office and their only "employee" is their CEO who is working on other businesses. Presto pretty much exists only as a business entity at this point. Who or what is still left over from Presto Studios, anyway? I guess they still have the source code and rights to everything or did that have to get ironed out? Awesome Welles posted: Oh my god I had no idea this was a thing that was actually happening.
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